The Hundred Days War: Participation Event- GROUP

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THE HUNDRED DAYS WAR


It is the year 550IA in Duran Fuqouis. In the past century, tensions have been rising between the neighboring countries of Esterria and Omartan. In the last decade several attempts have been made to negotiate peace. Recently, what looked to be the final meeting, and subsequent signing of the Treaty of Aoi, failed disastrously.

Now the two countries have declared war, and are gathering armies to meet each other in the Valley of Kings. Drafts have been sent out, calling for all able bodied men and women capable of riding to answer their sovereign’s call.


The Valley of Kings


Valley of Kings by oTapirus

Welcome to the Hundred Days War. This is a prompt based challenge, where you and a partner embark on a journey of hardship, tempered by the sweet taste of victory.

Esterria has been seeking a trade highway through Omartan for the past century. Omartan, after recently throwing out foreign invaders from the north, reluctantly agreed to discuss the matter. Each attempt to negotiate a solution; however, has been met by failure. Most recently an Esterrian emissary was poisoned in Omartan, while the king of Omartan woke to an amateur assassin in his room with Esterrian coin in his purse. After that disaster the two countries have given up on a peaceful solution.

Death and destruction awaits you and your regiment, but the prospect of knighthood beckons.
In serving your kingdom you will complete a set of challenges, where each challenge you complete brings your kingdom closer to victory.

The road will be treacherous, but have faith my dear soldier. The rewards you reap will be beyond imaginable.

Good luck.

Rules


A regiment will be made of two horse & rider pairs. Entrants may use different mediums from one another (art/literature) or collaborate on the same entry.

Participation with a partner is strongly encouraged, though single participants are accepted as well.  Armies will have an even number of people, so the possible number of points earned will remain the same.

  1. Prompt responses may be either art or literature.
    • Images must be fullbody, shaded, with a background. Rider must be included.
    • Stories must be over 2000 words, with limited grammar mistakes, and good flow.
  2. For Images:
    • Rider or horse must bear the heraldry of their kingdom.
    • Stories of 500 words or more must be included with each main image.
  3. For Literature: 
    • Literature must be in English and follow the provided prompt (though open for interpretation).
    • Stories will be judged on how well they are written, and if it is believable for the world of Duran Fuqouis. 
  4. Extras:
    • An image (fullbody/shaded/background) with no story is acceptable.
    • A story of 1000 words or more is acceptable instead of an image. 
  5. General:
    • Duran Fuqouis is an alternate universe on an independent timeline. Horses and riders from modern HARPG or other universes may participate. 
    • Events that occur in Duran occur only in Duran, horses and riders will not be impacted in their alternate universe.
    • While we have provided the basis of Duran, feel free to expand upon it and create smaller cities, local culture and traditions. 
    • Research is strongly encouraged!
    • Gunpowder is not being used. No guns, cannons, or bombs.
    • Human riders only please! 
    • You may bring multiple horses so that you can swap them out if one of your horses is injured/killed. Injuries and Deaths will happen at your discretion. Please be sure to include all horses in your registration. 
    • Powers & Magic CAN be used, but will not garner “extra” points/"advantages".
    • Any additional criteria listed with a prompt (research ect.) must be fulfilled to receive full credit.
    • Collaborations are accepted, but must be labelled clearly with each artist’s piece. 
Each regiment can earn a total of [3pts] per prompt (1pt per person, with a 1pt bonus for both people completing the prompt). For the extras a regiment may only complete one image/story per prompt. A solo entry will earn 0.5pts, and a collaboration will earn 1pt
Each army will tally the points earned by their regiments throughout the war. At it’s close, the kingdom with the most points will win the war. Both kingdoms will grant titles and accolades to their soldiers during and after the campaign.

To Join

Please comment including the following:

Horse: Name & Reference
    Color: x
    Breed: x
    Gender: x
Additional Horses: Name & Reference
Rider: Name
    Social Class: x
    Gender: x
Preferred Kingdom: We cannot guarantee first picks, as side must be even to be fair. 
Partner: If applicable, let us know who you’re planning on teaming up with?

Prompts & Extras


HDW: Prompt One by oTapirus

CURRENT STAGE: Prompt One (1) Submission

Due Date: July 30th, 2016


Countrywide Point Tracker & Military Roster 


Each prompt will have an open time of 2 weeks before they must be turned in. You are free to work on prompts whenever you choose, though there will only be a 2 week window to submit. Failure to submit the prompt before the deadline will result in a [0] for that prompt.

:new: I will continue to accept players for the ESTERRIAN ARMY ONLY. We need 2 more players to even out the sides. Keep in mind you won't have any extra time to complete the first prompt.
HOWEVER, if we don't get two more players, Esterria will be granted 2 ghost players who will earn the default base points [3] for each submission.

To submit a prompt, go to the prompt card and leave a comment with your name, army and a link to your entry.

Hundred Days War by Silent-Avarice
  1. Introduction Picture: Introduce your rider and horse. What is your rider’s response to the draft?
  2. Gather your Weapons/Armor: Your rider must report to the capital, and meet the armorer.  They will ensure your rider and their horse are properly outfitted. There is a variety of armor styles and weapon choices available; however, how does your rider pick? (Explanation/Research of Equipment must be provided)
  3. Meeting Your Regiment: Kitted out, your rider must begin training with their regiment. While regiments are made up of hundreds of riders, your rider meets/is stuck with one other rider in particular. How do they get along? 
    • Extra - Training: Draw you and your partner practicing what you've learned or going for a ride. 
  4. Traveling to the Valley of Kings: The army has been gathered, the soldiers trained, and now begins the march to the Valley of Kings.
    • Extra - Ambushed!: Something, or someone, interferes with your regiments passage to the Valley.
    • OR
    • Extra - Hunting for food: Rather than wear through rations before the war even starts, your captain gives you permission to break off from the march to hunt for food.
  5. On the Warfield I: Open Ended Response. Draw whatever you like.
    • Extra - Repairing Gear: War wears through things. Be it a chink in your chainmail or your horses thrown shoe get it fixed now before the next wave of fighting!
  6. At Camp with Companions: A quick rest at camp. Do you sleep or relax by the campfire with your friends? Or do you get saddled with the dull task of guarding the armory while your friends party at camp?
    • Extra - This Food Sucks!  The life of a soldier is rough and the camp food is nothing to boast about either. You’re risking your life for your country and this is how they repay you?
  7. On the Warfield II: Open Ended Response. Draw whatever you like. 
    • Extra - Fallen Friend: Someone your rider cares about is injured or killed.
  8. An Offer of Peace: Both armies are exhausted and have suffered many losses. The Kingdoms have tentatively agreed upon a peaceful resolution, and shortly will cease all fighting. Before final negotiations each king has called a final court. You have been asked to attend. Draw your rider on the mounted kingsguard, processing into court on horseback, or participating in the revelry afterwards.
    • Extra - The Long Road Home:  Your term of service is up, it’s time to pack up and go home or continue to serve your country. What do you decide? If you return home, who is waiting to greet you? What does this journey home look like? If you decide to stay, where do you go next? 

Armies 


Baerth by oTapirus
BAERTH, Esterria

Esterria is a smaller country, locked in on three sides by ocean. The coastal air provides incredibly mild summers, but the mountain range and hilly countryside ensure lots of rain, and cold temperatures during the winter. The ruling king and queen are the first strong rulers the country has had in years, and they’ve been building an army since their coronation. The harsh climate provides a rigorous journey to adulthood for every inhabitant. It’s a predominantly fishing based economy, and those who work on the boats are provided with a limited education as the business is so time demanding.
Baerth is a sprawling port city that smells distinctly of ocean brine. Regardless, many nobles commission summer homes be built in the city, and so it is filled with fine houses. Closer to the docks the peasants live nearer their boats, hauling their catch up from the harbor in carts. The market is made largely of local foods and goods, as the harsh winters make crossing the sea dangerous. As such, during wintertime the people of Esterria must do without a lot of vital goods.
Cerrasias by oTapirus
CERRASAIS, Omartan
Omartan is a middle sized country with a diverse climate. The marine coast provides wet, cool winters, with mild summers. The mountains are an alpine climate, and generally even colder. A desert divides the country in two, but its people remain a united force, with a strong ruler, and a large military. Education is provided by local religious officials, who teach children to read and write. Houses a generally small and simply built, but kept in good repair.
The capital of Omartan is a glittering jewel of architectural triumph among Omartan’s generally simple construction. With decent harvests, the arts have flourished, and Omartan has become a center of music and trade. It is filled with people, and the streets are often lined with merchants from afar. The royal military patrols the streets, generally mounted, and keeps the peace. The general, Jasper King, is the youngest general in Omartan’s history at only thirty one, and known for the iron grip he has on the city and his soldiers.


Use of these characters will not garner you any additional points and are for storyline use only.

ESTERRIA
Capital: Baerth
EsterriaSMALL by Silent-Avarice
NPCS
KING IGNATIUS
QUEEN CORNELIA

GENERAL NIGEL PLASKETT


OMARTAN
Capital: Cerrasais
OmartanSMALL by Silent-Avarice
NPCS
KING NICODEMUS II


GENERAL JASPER KING


Titles & Accolades


Awarded After Every Prompt

Stopped To Smell The Roses by oTapirus Best Trained Unit by oTapirus Most Researched by oTapirus Most Creative by oTapirus
Best Warhorse by oTapirus The Saga Continues by oTapirus
Stopped to Smell the Roses - Most detailed/accurate backgrounds
Best Trained Unit - Based off of cohesive horses/clothing ect.
Most Researched - most effort put into research and accuracy
Most Creative Story/Art - angle/lighting/pose
Best Warhorse - Judges choice for most warhorse like behavior. :) 
The Saga Continues - best chapter addition to storyline

End of Campaign
Titles awarded based on how many points a Regiment earns during the war.
(this is not a placing)


[scroll thumbs here]

Knighthood (Regiment Score of 24)
Barony (Regiment Score of 30)
Earldom (Regiment Score of 33)

Court Jester by oTapirus Kingdom Armorer by oTapirus Kingdom Historian by oTapirus
Royal Horse Trainer by oTapirus Royal Scribe by oTapirus The Weeapony by oTapirus
Court Jester - The One Guy/Gal Where Things Never Go Right
Kingdom Armorer - Coolest Weaponry
Kingdom Historian - Best Overall Research
Royal Horse Trainer - Best Overall Warhorse
Royal Scribe - Most Cohesive Storyline
The Weeeeapony - That One Guy/Gal Who Had One Too Many Flasks





Comments111
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heliote's avatar
Horse: Sjoerd
    Color: Silver buckskin sabino
    Breed: Zlesdin
    Gender: Stallion
Additional Horses: LB Gold Dust
Rider: Maji Losas
    Social Class: Horse trainer
    Gender: Female
Preferred Kingdom: Omartan
Partner: Nahzir